Thursday, 23 August 2012

Mouse: a Language for Microcomputers by Peter Grogono

Mouse: a Language for Microcomputers by Peter Grogono

Mouse is a stack-based interpreted programming language descended from MUSYS, an earlier language for a DEC PDP/8 with 4096 words of memory.

In Mouse: a Language for Microcomputers, Grogono defines the language and develops an intepreter step-by-step as he introduces each feature of the language.

The first few chapters cover the basics: postfix expressions, variables, control structures, pointers and macros. Later chapters include two complete Mouse interpreters, one in Pascal, the other in Z80 assembly language.

Here's a brief summary of the Mouse language. Instructions pop their operands from and push their result on the stack. ( before -- after ) shows the stack effects of each operation.

Maths / Logic

Mouse is looking pretty Forthlike so far! \ is the equivalent of MOD in Forth:

  • + - ( x y -- z ) calculate z, the sum of x+y
  • - - ( x y -- z ) calculate z, the difference of x-y
  • * - ( x y -- z ) calculate z, the product of x×y
  • / - ( x y -- z ) calculate z, the quotient of x/y
  • \ - ( x y -- z ) calculate z, the remainder of x/y
  • < - ( x y -- z ) if x<y then z is true, otherwise false
  • = - ( x y -- z ) if x=y then z is true, otherwise false
  • > - ( x y -- z ) if x>y then z is true, otherwise false

Input / Output

Only ? doesn't have an exact equivalent in Forth. ?' is the same as Forth's KEY. !' is the same as EMIT and ! is .:

  • ? - ( -- x ) read a number x from the keyboard
  • ?' - ( -- x ) read a character x from the keyboard
  • ! - ( x -- ) display a number x
  • !' - ( x -- ) display a character x
  • "…" - ( -- ) display the quoted string

Peek and Poke

: is the equivalent of ! in Forth. . is the equivalent of @:

  • : - ( x addr -- ) store x in address addr
  • . - ( addr -- x ) read x from address addr

Control Structures

[ … | … ] is similar to Forth's IF … ELSE … THEN.

( … ↑ … ) is similar to Forth's BEGIN … WHILE … REPEAT:

  • [ - ( x -- ) if x is false, jump to the matching | or ]
  • | - ( -- ) jump to the matching ] (not always implemented)
  • ] - ( -- ) end a [ … | … ] structure
  • ( - ( -- ) start a loop
  • - ( x -- ) exit loop if x is false (often rendered as ^)
  • ) - ( -- ) end loop, jump back to matching (
  • ~ - ( -- ) the remainder of the line is a comment

Macro Definitions

  • #x; - ( -- ) call macro x
  • $x - ( -- ) define macro x
  • @ - ( -- ) end macro definition
  • % - ( x -- z ) access macro parameter

Macros are the Mouse equivalent of subroutines. A macro is defined by $x … @ and called with #x;. Parameters can be passed between the macro name and semicolon. For example #x,7,5,9; will pass the parameters 7, 5 and 9 to x.

A macro accesses it's parameters using %: 1% for the first, 2% for the second, etc. A parameter is evaluated every time it's accessed and can be almost any valid Mouse code.

A macro has 26 local variables, A to Z. 26 macro names are available, A to Z.

Example Code

Here are a few classic examples:

  • Hello World (which recently celebrated it's 40th birthday)
  • Fibonacci Numbers (the typical bad example of recursion)
  • Greatest Common Divisor (a better example of recursion)

Hello, World

"Hello, World!"$

Displays the string Hello, World. The exclamation mark isn't printed. An exclamation in a string instructs the interpreter to print a line break. All Mouse programs end with $.

Fibonacci Numbers

$F
1% N:                   ~ store parameter in N
N. 2 < [ N. ]           ~ if N < 2 then return N
N. 1 > [ #F, N. 1 - ;   ~ otherwise calculate F(N-1)
         #F, N. 2 - ;   ~  | and F(N-2)
         + ]            ~  | and return their sum
@

F calculates Fibonacci numbers using the recurrence relation Fn = Fn-1 + Fn-2 with F0 = 0, F1 =1. Note this is really slow, Ο(φn). Calculating F40 takes 6 minutes. There are better ways to calculate Fibonacci numbers!

Greatest Common Divisor

$G
1% X: 2% Y:                     ~ store parameters
X. Y. = [ X. ]                  ~ if X = Y then GCD = X
X. Y. > [ #G, X. Y. - , Y. ; ]  ~ otherwise subtract the
X. Y. < [ #G, Y. X. - , X. ; ]  ~  | smallest from the 
@                               ~  | largest and recurse

Another example of recursion. G calculates the GCD using Dijkstra's method.

Further Reading

  • Grogono, Peter Mouse: A Language for Microcomputers.
    New York: Petrocelli Books, 1983.
  • David G Simpson has published several interpreters for Mouse.