; scanline fill by John Metcalf
; call with d=x-coord, e=y-coord
; set end marker
fill:
ld l,255
push hl
; calculate bit position of pixel
nextrun:
ld a,d
and 7
inc a
ld b,a
ld a,1
bitpos:
rrca
djnz bitpos
ld c,b
ld b,a
; move left until hitting a set pixel or the screen edge
seekleft:
ld a,d
or a
jr z,goright
dec d
rlc b
call scrpos
jr nz,seekleft
; move right until hitting a set pixel or the screen edge,
; setting pixels as we go. Check rows above and below and
; save their coordinates to fill later if necessary
seekright:
rrc b
inc d
jr z,rightedge
goright:
call scrpos
jr z,rightedge
ld (hl),a
inc e
call checkadj
dec e
dec e
call checkadj
inc e
jr seekright
; check to see if there's another row waiting to be filled
rightedge:
pop de
ld a,e
inc a
jr nz,nextrun
ret
; calculate the pixel address and whether or not it's set
scrpos:
ld a,e
and 248
rra
scf
rra
rra
ld l,a
xor e
and 248
xor e
ld h,a
ld a,l
xor d
and 7
xor d
rrca
rrca
rrca
ld l,a
ld a,b
or (hl)
cp (hl)
ret
; check and save the coordinates of an adjacent row
checkadj:
sla c
ld a,e
cp 192
ret nc
call scrpos+1
ret z
inc c
bit 2,c
ret nz
pop hl
push de
jp (hl)
Saturday, 29 April 2017
ZX Spectrum Scanline Flood Fill
A flood fill is a graphical algorithm to colour an area of screen bounded by pixels of another colour. The scanline technique is a fast, stack-efficient flood fill which can be implemented in 99 bytes of Z80, as demonstrated below: